Perspective Construction and the realm beyond its edges:
There is some interest towards the relationship of spatial representation on a flat surface, whether it be on paper or computer screen.
These "errors" and "glitches" which occur when a computer attempts to construct 3D space beyond its borders holds questions about its relavence to the real.
If the rules we use to construct linear perspective is true/correct at these safe angles (FoV of 60deg), then should they not hold true/correct at greater angles?
We can appreciate that time is constant at low speeds, at safe speeds (maybe c.f. low energies). But we know that as we approach high speeds, time changes.
If this kind of analogy is transfered to space for safe regions, be it angular, outside of object/bodies, within environmental bounds, related to LoD (level of detail),
then our understand of static space, represented in the game shifts towards a relative and subjective understanding.
Musical Space:
-each person experiences music differently, novice, enthusiast, musician, audience.
-each person's experience of music changes through time:
-micro: within a piece timing changes
-macro: over time, listening to the same piece over and over, brings about a different temporal experience
-an audience of people each have their individual experience while listening, but in doing so also share a spatial experience.
-subjective vs. objective exists in music like architecture
-the representation (notation) determines many constant factors
-the experience (playing/listening) determines other dynamic factors, tempo, tone, rest, emphasis, etc.
name?
X-scape
-development of MVRDV's metacity/datatown.
-"escape"
-x can stand for
social
cultural
financial
land
data
vision
sound
tactile
sensors and sensing
-ultrasound sensing?
-covert, harmless to humans,
-no need to have "sensor on person"
mapping movement
-vehicle use in the city
parking
traffic flow
pollution
transitions between modes: rail,road
transition between states: stationary,moving
-shopping + people
attachments to carts + baskets
idling, checkout times, pathways, timing (weekends -seafood+frozen goods, everyday -fresh fruits+vegetables)
Monday, August 17, 2009
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