Friday, July 31, 2009

ideal vs real

using simulation in computer games to extract information that can be used in the real world.

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Initial analysis of Giedion

"every generation has to find its own solution to the same problem: how to bridge the gap between inner and outer reality by reestablishing the dynamic equilibrium that governs their relationships."

"The question which at present comes everywhere to the fore and which cuts increasingly deeper into the marrow of this century, is the relation between constancy and change. In other words - as a result of bitter experiences - we are concerned to know what can be changed and what cannot be changed in human nature without disturbing its equipoise."

[equipoise: an equal distribution of weight; even balance; equilibrium.]

-Sigfried Giedion. Space, Time and Architecture. Forward to the 13th printing (4th Ed.), from Zurich, Doldertal, Dec 1961. p 10.

"The presentation of objects from several points of view introduces a principle which is intimately bound up with modern life - simultaneity."

-Sigfried Giedion. Space, Time and Architecture. p 436.

Analysis

Upon reading Giedion's analysis of cubism being the movement to explore the new construct of the time, that is spacetime; the obvious observation is that this multi-sided representation of objects, if it did seek to push the language of art (namely painting in this case), could be seen as just an encapsulation of 4 dimensions back into 2. (it is now flat and static).

That is the same kind of process that computer gaming will conduct, but back into 3. (it is now flat and constantly moving).
Whether this can become a process to transform it into 4 is important. (can it be spatial and constantly moving?).
Whether this can become a process to transform it into 5 is also important. (can it be spatial and dynamically moving?).

Another thought that comes to mind regarding Giedion's analysis of cubism is the restriction of the art medium. In some ways the cubist research and development movement was setting up rules for themselves, and attempting to move about freely within such rules. Why represent 3D on a 2D canvas? why not just jump to sculpture? That way there is no need to see from below, above, within and without. It may be because through their "establish to escape" process, they may actually discover some importance about basic elements. It may also be because they are helping people to see; by taking the large amount of information and representing it as a manageable amount of information.

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Initial analysis of Michelis

Compared to Giedion, Michelis's view of art is somewhat condescending. He gives even smaller appreciation for art critics. He also acknoledges a conceptual understanding, but concedes a technical understanding of spacetime.

"the acceptance of the idea of the absolute infinite from Newton has brought to modern thought contradictions which I am not competent to explain. Nevertheless, the attempt to define the terms gives me the opportunity to remark that they stem from an abstraction that the scientific mind draws from real life in order to understand it." p 76.

Michelis's strength lies in his overall analysis and taxonomy.

"The artistic feeling of space. Three things must be distinguished: the physiological perception of space; the philosophical conception of space, and the artistic feeling of space." p 76.

"Thus the Egyptians allegedly had a conception of one-dimensional space, the Greeks of two-dimensional, and the Gothic period of three-dimensional space, but only in the interior of their buildings, whereas the Renaissance conception was three-dimensional both for the interior and the exterior. To us finally today is attributed a four-dimensional conception. I do not know whether for future generations a five-dimensional space is predicted." p 72.

The immediate question which comes to mind from this include the contradictory nature of a developing dimensional conception of space coninciding with the reduction/simplification of architectural history (classics to modern), esp with ornament. Is some kind of relationship present? Is a transference from one to the other defined by scientific development? Is it just coincidence?

Space-Time and Contemporary Architecture
P. A. Michelis
The Journal of Aesthetics and Art Criticism, Vol. 8, No. 2 (Dec., 1949), pp. 71-86

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Tuesday, July 28, 2009

+keywords

space time virtual real
spatial
virtual (temporarily simulated, therefore already related to time and simulation)
imagin* imagined imaginary imagination
architect* architecture architectural
porosity

topic?
On the Periphery of Porosity:
the edges of public and private access
The Parameters of Porosity:
components and their relationships

blurring the boundaries
further breakdown of privacy and publicity ("state of being public")
addition or subtraction? starting with a blank canvas of privace space and filling in? or starting with a blank canvas of public

space?
questions about representaiton

what is the nature of these edges?
what is the nature of the boundaries between public and private spaces?
What happens to the edges if we make real-time observations of porosity?
what are the major determinants which define these edges?

What advantages/disadvantages come from mapping edges as opposed to volumes.

on lens:
granular system (particles)
-dilute (dilution, solution? questions separation)
-concentrated
-packed
-crystalline

micro - nature of the grains?
macro - nature of a group of grains?

vitality?
scalar?


Collecting Research Papers

Musical Space and Architectural Time: Open Scoring versus Linear Processes
Galia Hanoch-Roe
International Review of the Aesthetics and Sociology of Music, Vol. 34, No. 2 (Dec., 2003), pp. 145-160

Between Space and Time: Reflections on the Geographical Imagination
David Harvey
Annals of the Association of American Geographers, Vol. 80, No. 3 (Sep., 1990), pp. 418-434

Temporal Notations: Four Lessons in the Visualization of Time
Albert Mayr
Leonardo, Vol. 23, No. 2/3, New Foundations: Classroom Lessons in Art/Science/Technology for the 1990s (1990), pp. 281-286

Architecture and Alchemy
George Barnett Johnston
Journal of Architectural Education (1984-), Vol. 41, No. 2 (Winter, 1988), pp. 10-20

Space-Time and Contemporary Architecture
P. A. Michelis
The Journal of Aesthetics and Art Criticism, Vol. 8, No. 2 (Dec., 1949), pp. 71-86

Kant's Conception of Architectonic in its Historical Context
Manchester, Paula.
Journal of the History of Philosophy, Volume 41, Number 2, April 2003, pp. 187-207

Monday, July 27, 2009

quote from John Archibald Wheeler or Albeit Einstein.
"Time is nature's way of keeping everything from happening at once.
Space is what prevents everything from happening to me."

I suspect that Archibald elaborated on his hero's words.

co-existence
sustainability
-there is some element about sustainability when looking at the relationship between virtual and real time. If either side diminishes, then the chance of exploiting their relationship suffers.
>>eg if virtual time takes away from people having real life experiences, then using them to represent the real population becomes pointless
>>eg if the virtual experience is shortlived, so that the online population is one made up on new people, who eventually get bored and quit, to make room for other new people; then at some point we will exhaust the resources of new participants.

title?
architectural representation using computer games: the relationship between virtual and real time.

dimensionless? "nondimensionalization": "dynamical systems and differential equations"
applied to:

-architecture
-time

additional courses
I've been thinking about taking/sitting in on a course that will give me a chance to improve my writing ability. If a large portion of the PhD thesis is centered around expressing ideas/concepts in a written form, then I cannot think of a better course to take than Poetry.
Apparently it is easy to organise a sit it. A little bit harder to organise formal enrollment.




Thursday, July 23, 2009

relationship of incentives? (for participants)

RL - economic gain?
online - prize? or same as RL for relevance.


multiple government systems - longer tedious process to satisfy more than 2. eg, house of reps (done rep per capita), something (done with rep per region), something (done with rep per won state), something (done with rep voted by reps)


people articulate (vote whenever they wish) their prefered party membership.
eg, person picks labor today, can pick liberal tomorrow.

outcomes
-stagnant government, switching between several parties will push an issue 1 day, retard same issue next day.
-evolution of government, progress will come about only if a party yeilds to demands in order to stay in power, therefore escaping the cyclical stagnation.
-evolution of government type, neither stubborn (unwilling to change will result in loss of power/influence), nor hyper-flexible (exceedingly following public oppinion will place them into stagnate cycle again)
-type will become: government based on principles (unwilling to change for what they truly believe in, but willing to change where they believe may be necessary)

problems
-handing decision potentially over to all people (do we assume people know what is best for them?)
-opens voting to ignorance, naivity, lazyness

counterproblems
-those who are active participants will be altering their party preferences frequently (daily?weekly?)
-those who are inactive participants will remain with their party preference every compulsory voting term (4 years)
-those who are active on certain issues will be altering their party preferences when such issues arise (war, economics, poverty, healthcare, welfare)

-this system gives place for systematic protesting. protestors/activists now have a role that is legitimised.

testing platform
-such large changes to our political economic system requires a platform upon which we can test,simulate,project,trial etc


Human interface
humans with humans
humans with machines
humans with computers
humans with NPCs (computers posing as humans)
humans with NPCs with preprogrammed I (computers written by humans)
humans with NPCs with AI (computers written by algorithms written by humans)

Time
constant
"Time is money" needs elaborations
Newton

Multiple participancy
twelve table poker?
-implications of 1 person making 12 groups of data?
-are they identicle?
-same person participating on different servers?
-same person inhabiting different environments? analogy?

Lemmings
-using control group(eg scientific control)(NPCs,computer controlled companies)(humans/insiders who are briefed to act in certain ways) to jump start the transactions/interactions between people
-should be a low number relative to population
-should make movements that are based on historic statistics/events (unless we are testing abnormalities)
-fin? or flange?

Philosophers to check out later:
-Kant
-Hegel
-Heideger
-Fichte
-Niche
-Schelling
-Schopenhauer
-Descartes
-Spinoza
-Leibniz

NB: these are all western philosophers.

Modern:
-McTaggarts: The Unreality of Time (Philosophy)
-Mortimer Adler (Philosophy)
-Julian Barbour: The End of Time (physicist)

Books:
-A Brief History of Time, Hawking
-A Briefer History of Time, +Mlodinow
-About Time, Paul Davies
-An Experiment with Time, Dunne (fiction?)
-Revolution in Time, David Landes
-What is time?What is Space, Carlo Rovelli

Wednesday, July 22, 2009

Demographics:
-population of real world
-population of interest in the real world
-population of our virtual world
-population of interest in our virtual world

eg: taking data about median age and ratio female/male
then if our virtual median age is low (20s)
and our real world median age is medium (30s)
could we exclude the data from the younger pool in our virtual world?
or is their very existence inside it tainting our collected data? eg, they are part of the engine and interact with the older pool.

-cultural differences (virtual access? global? local?)

-asking upon sign up? (age, sex, location, income, level of study)
>to database?
>to segregate on a isolated server? (eg a server for only people living in Aus)
>>this could lower the representation of the pool due to population shortage
>>it could also raise the relavence of our pool to our interest group.

Incentive for playing?

Privacy of participants?
>Ethics
>Protection of information
>pooling information (safety in numbers)
>asking for ranged information
>>age: 1,2,3,4.....18,19,20,21...
>>age: 10-13,14-17,18-21,22-25,26-29.
>rigorness of information?
>>incentive to provide truthful information?
>>susceptability to misleading? hacking? exploiting?

Gameplay and care for Population
>sustainability
>managability
>growth
>regrowth
>oldgrowth

Evolution method
>pretty ambitious, similar to the walking simulation created from algorithms
>mainly to

Graphs
>comparison
>voice recognition? for comparing waves and trends

Macro vs Micro
>taking managable parts:
>>1: micro business model, small business, small sector of economy
>>>property
>>>stock exchange
>>>retail, restaurant
>>>communication service
>>2: macro economy model that omits details
>>>GDP
>>>reserve bank interest rate
>>>largest 10 companies/organisations (eg dow)
>>>unemployment rate (human scale)
>>>government benefits, pension, dole
>>>petrol prices

Thoughts on Topic

After first meeting with Goodwin our discussion brought about an interest to investigate the relatinoship between:

static real-time vs dynamic virtual-time.
(constant for low speeds)

(static is probably a bad word, it should be "constant", esp since it's pace does not change for real-time)

In a real-time computer game:
(1 unit of measurement of real-time = 1 unit of measurement of virtual-time)

relationship between both?

1 understand
2 exploit

trader game - training simulation, "financial institution" client
market game
investment
insurance
banking
property - investment, trends, movements, "city" client

test a global market? currency?
test an environmental currency? measurement?